Record
Open the app, tap record, and play your game. That's it.
Your phone sits on the table and captures everything — the battle plans, the betrayals, the terrible puns your bard won't stop making. No special microphone needed; your phone's built-in mic handles it.
Transcribe
Your session becomes text — with your campaign's vocabulary baked in.
This isn't a generic speech-to-text dump. The transcription knows your world: proper nouns, place names, character names, and lore terms are spelled the way you spelled them. "Khaz'gorath" stays "Khaz'gorath," not "Cars Goth."
Transform
Your transcript becomes a novella — literary fantasy prose, not a summary.
This is where the magic happens. Your raw transcript — with all its crosstalk, rule debates, and snack breaks — is transformed into a chapter of narrative prose written in the voice of your campaign.
DM: Okay, so you open the door and — roll perception.
Aldric: Ugh, seven.
DM: You see a room. It's dark. There's definitely something in the corner but you can't tell what.
Kira: I cast light on my shield.
DM: The shadows peel back and you see — oh man — a stone sarcophagus, cracked open, with claw marks on the inside.
The door groaned open on rusted hinges. Aldric squinted into the darkness beyond, his torch guttering in a draft that carried the smell of old stone and something else — something sharper, like copper left in the rain.
"I can't see a thing," he muttered.
Behind him, Kira whispered a word of power. Light bloomed from her shield, warm and steady, pushing the shadows into the corners where they coiled like living things reluctant to leave. And there, against the far wall, the light found what the darkness had been hiding: a sarcophagus of pale stone, its lid shoved aside from within. Deep gouges scored the interior — claw marks, frantic and desperate, carved by something that had woken in the dark and wanted out.
Every session becomes a chapter. Over time, your campaign builds into a full novel — your story, told your way.
Keep
Your campaign archive grows session by session. Every legend, preserved.
Transcripts and novellas are yours to keep — they never expire. Your campaign builds a living archive that you can revisit, share with your party, or hand to a new player so they can catch up on everything they missed.
What you'll need
The app
Available on iOS. A web portal is also available for managing campaigns and reading your archive.
A tabletop group
Any system — D&D, Pathfinder, Call of Cthulhu, Mothership, homebrew. If you're rolling dice and telling a story, it works.
A session to record
In person or online. Set your phone on the table (or share your screen audio) and let it run. Ages 13+.
Your table already tells great stories. Now you can keep them.
Try it free →